![]() ![]() Shortly thereafter, the other two Marked Ones are discovered dead, leaving only the player. ![]() With the crisis in Aleroth resolved, the player leaves to explore, and is ambushed by a dragon rider, but is saved by the appearance of the wizard Zandalor, who explains that the player is one of three Marked Ones, and asks the player to meet him at an inn. Once Thelyron is put to rest, Mardaneus appears to bring the player back to the surface. It is revealed that Mardaneus, leader of the town, has gone crazy, and the player is asked to help by traveling into the catacombs beneath the town to stop the undead mage Thelyron, who is driving Mardaneus mad. To remember the Council of Seven, the "Divine Order" was founded to pass on the knowledge of the wise men to the next generations.Īt the beginning of the game, the player wakes up in a house in Aleroth, a town of healers. Two thousand years before the game begins, those who sat on the Council of Seven in the land of Rivellon sacrificed themselves in the fight against a group of treacherous magicians, who had passed over to the dark side of magic. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class. The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest. The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player. ![]() Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes. In the upper left is the auto-map window.ĭivine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. ![]() The character statistics and equipment windows are open. Gameplay While exploring a dimly-lit sewer system, the male warrior character runs into a massed attack of lizardmen warriors and assassins. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander. It has three sequels, Beyond Divinity, Divinity II, and Divinity: Original Sin II. The font patch for higher resolutions has a different text colour and it messes up some designs / line breaks, so I don't use it anymore.Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. I play on 1024x768 because it's the best to read for me. Originally posted by Öndvågornas Ryttare:My general screen resolution is 1920x1080 (23") and my screen-to-eye distance is about 75-100 cm (29,53 to 39,37 inch). 800圆00 seems a little blurred on a 23" screen. Also the game was developed in a time when 4:3 was standard, so 1024x768 is more like the original experience. You see a larger section of the map but it's harder to make out the details. It doesn't seem any sharper on 1920x1080. I have tested several other resolutions and they didn't improve the graphics. The font patch for higher resolutions has a different text colour and it messes up some designs / line breaks, so I don't use it anymore. My general screen resolution is 1920x1080 (23") and my screen-to-eye distance is about 75-100 cm (29,53 to 39,37 inch). ![]()
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